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Posted
8 hours ago, Warning said:

I see. So it's left to be seen still what the setting will actually be. I will be watching for the time being. I still like the idea of a Wild Arms theme (I mean, cow girls with fancy gun skills). I didn't have many but I could probably find something fun with this. But for now, yeah. I will be checking to see what is really decided. A lot of this is pretty new to me and the kind of character I might be allowed to use might differ. :)

To me that's the fun, watching your character concept evolve through Pathways with the other players, watching them become attached to the world, NPCs, other players. Character creation IS worldbuilding and vice versa. It's so integrated you end up making a character that fits specifically into this world and is inextricably tied to it and the other PCs. I can't imagine any of my Cortex Drama characters playing in other games.

 

9 hours ago, AsBloodTurnsEverCold said:

Magic is actually pretty common in any sort of "Pulp" genre like Steampunk and westerns just more lowkey. Witches with mysterious works, magical societies, mystic power sources, the obvious inhumans and the like. Could fit in easy but plans and group decisions. 

I'm so excited for the possibility of this that I'm just de-facto building up my image choices for any sort of character that might fit in. 

Magic in this game could be as simple as a Distinction called "Witchcraft" with some definitions of what it means to be a witch, and specific SFX showing how your witchcraft will affect dice mechanics.

One of my favorite mechanics for this is to add an SFX that allows you to use ANY power (to simulate casting a spell for whatever effect you want) but to do so you have to add a d10 to the Trouble Pool (the pool of dice the GM gets to use against you throughout the session), which means that sure, you can do anything, but then later, there will be dramatic repercussions... magic comes with a price 😉

6 hours ago, DreamsnThings said:

Oh god... OH GOD I MISSED ALOT!

uh... where the hell do i even start? I opened a spoiler and on my phone it doubled the page size?...

*overstimulated noises*

For this whats like... the first things i should think about as someone really interested but whos life hit a busy period?

just think about what kind of steampunk/weird west character you want to play... really until we get going, there's not much else to do, and I'm happy to help with the mechanics as we go. I assume a learning curve, but once you get it, it's really pretty simple.

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