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Craethiel Kingdom extra information

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Neptune    1,173

Craethiel Kingdom Overview

Welcome to Craethiel Kingdom, a relatively young but thriving Kingdom unknown to much of the world, as it is situated on its own large island. The Grand Capital of the kingdom is the large city of Selil on the South-West coast of Craethiel, accessing the Verdar Sea. Selil is a rich, bustling city that draws Merchants from all over the land to come to trade and try their luck at making themselves rich beyond their wildest dreams. Selil is also the centre of power within the Kingdom, as it is where the Kings Throne sits, ruling his subjects. The Capital City sits where the Ageon River empties into the sea, allowing it to have access to the drinking water and a harbour that goes out to sea, so they can shield ships from any storms as well as allowing trade with the Towns and Villages that line the coast.

Going up the Ageon River, a traveller will see a vast grassy plain to the West side of the river, and the edge of the Rosayia Forest on the East side of the river, a dark and menacing wave of trees. Many people claim that evil lurks there, waiting for an unsuspecting victim to travel into its grasp. Many tales surround the Forest, tales that usually ended badly for the unwitting traveller. Around the first bend of the Ageon river is a large marsh area. The ground is extremely soggy and few can travel through it without getting lost, as the land seems to change constantly around them. Once the marsh is left behind, the land is filled with rolling hills. Nestled above the hills is the large Lake Kelrak that is so large that some claim that you cannot see the other side when standing on the shore. Continuing North is a vast Woodland called Ildyara Forest filled with towering ancient Oak Trees with several other tree species growing alongside them. This wood is quiet and peaceful, apart from the occasional wolf or bear. Wrapping along the coastline is the majestic Therarr Mountains, a vast stretch of mountainous peaks that continue East beyond Craethiel's border. On the far East side, below the Therarr Mountains is a dry, hot and arid desert. This land is inhospitable, and few survive a trek across it. Anyone who says that they are going to journey across the vast sand dunes are usually warned against such a venture.

Separating the Dynz desert from the Rosayia Forest is a second, enormous Mountain range, known as Enutpen's Glory. Enutpen is the first King of Craethiel. He was the King that outlined the borders for the Kingdom seen today. He fought vicious wars with neighbouring Kings to secure the land and unite it under his rule. The Mountain Range that bears his name is famously known as the last battle of the War. Enutpen lured the forces of King Tarl into the huge Mountain range, before ambushing the surprised army and slaughtering them. It is said that Enutpen got into one last fight with Tarl before striking him in the chest and claiming victory. He then returned to his throne in Selil and ruled the United Kingdom of Craethiel until his death. It is not known to many people, but in his last years, Enutpen slipped into insanity, often giving confusing orders and chewing on the Royal drapes. He died at the age of 63, an achievement in those days, as a sick and insane old man. The peaks of Enutpen's Glory are higher than those of the Therarr Mountains, reaching beyond the clouds so their peaks are not visible from the ground. The tallest of Therarr's Mountains at the very North East of Craethiel only reach just beyond cloud level.

Off the coast of Craethiel are several islands that can be reached by sea. Many of the small islands are uninhabited, however on some of the larger islands there can be civilisation, found and possibly approached by ship. The Wilds of Craethiel can be a dangerous place, with bandits and thugs waiting for easy prey and monsters that lurk around the corners. You should be mindful of where you set foot.

Relevant Roleplay links:

Craethiel Kingdom Maps

For the purpose of this roleplay, I created a map that gives a basic outline of everything within the borders of Craethiel. You are allowed to request for places of interest to be put onto the map, however they would need either a detailed Extra Information thread and it has to be approved by myself. You can suggest places such as the Ildánach Library that can be accessed by anyone, then no Extra Information Thread is needed and are roleplayed in the main Craethiel Wilds thread. However do keep in mind that not all suggestions will be added to the map.

This is the black and white version of the map, where everything can be seen clearly.

This is an example of the map that a character may carry around with them within the roleplay.


gallery_2_54_1658.png - Mountains
gallery_2_54_162.png - Hills
gallery_2_54_1421.png - Grassland
gallery_2_54_2074.png - Marshland
gallery_2_54_2385.png - Desert
gallery_2_54_1468.png - Rivers
gallery_2_54_1238.png - Lakes (sometimes without the wave)
gallery_2_54_906.png - Water
gallery_2_54_1432.png - Forest/Woodland
gallery_2_54_2464.png - Enchanted Forest
gallery_2_54_1133.png - Shipping route
gallery_2_54_999.png - Sea Monster
gallery_2_54_1680.png - Village (See below for more information on the villages)

  • Hermitage
  • Tiloga
  • Leria
  • Vortase
  • Delwore
  • Dar'vere
  • Ryn'tur
  • Taiom
  • Abandoned Village

gallery_2_54_1084.png - Town (See below for more information on the towns)

  • Lathulla
  • Kalath

gallery_2_54_822.png - Place of Interest/Importance (See below for more information on the places of interest)

  • Selil
  • Vorserend
  • Ze'taour
  • Devlyn's Keep
  • Fenrir's Graspe 
  • Coda Temple 
  • The Monolith
  • Ildánach Library
  • Ashaba
  • Rydraeck 

There will be some locations within Craethiel that will not be mentioned in this extra information, but that is because they are placed within their own extra information so that they can be linked back to this one, as it would be far too much information to contain to this single extra information. Despite being in their own extra information, they are linked to Craethiel Kingdom but may have their own limits in place. As the extra information must be approved before it is added to this list, the limits must be observed to be able to roleplay in Craethiel Kingdom.

List of related extra information:

  • Craethiel Kingdom Bestiary
  • Eldyrannth
  • The Keza’maraki Palace
  • The Dreshza
  • EPSI Federation Extra Information (Snippit) 

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Neptune    1,173

Villages and Towns

Hermitage: This village is nestled within the marshlands, mainly comprised of log cabins connected by wooden walkways, to protect them from the constant water and mud underneath. This village's main occupation is farming, using the fertile soil between the marsh and grassland to farm various crops, which they then sell to Selil.
Tiloga: Tiloga is a small fishing village on the coast. Their main export is the fish that the villagers work tirelessly every day to catch. This village has a small harbour that can accommodate trading ships.
Leria: Leria is another fishing village. They have a harbour, but only large enough for their fishing ships. Instead of encouraging traders to come to them, they sail down to Lathulla to sell their already gutted and prepared fish there. As such, they are quite isolated, and don't often get visitors to their village.
Vortase: Vortase is a small village nestled in the Ildgara Forest next to the Andil River. They are loggers, harvesting wood and will either sell it as it is, or cook it down into charcoal to sell to other locations. They are a very friendly people, and welcome visitors eagerly.
Delwore: Delwore is a tiny village located at the edge of the Therarr Mountains. Their trade is mainly comprised with trapping animals for their fur and their meat. They cure the fur or hide, as well as prepare the meat to be able to sell it to other locations. They are a friendly people, but wary of strangers.
Dar'vere: This village is on the very edge of the Dynz Desert and as such, quite warm and dry. The villagers tapped into a large underground water source and use this, as well as the hot climate to grow one of Craethiel's delicacies; Sugar. They also farm a large herd of cows and goats.
Ryn'tur: Ryn'tur is a large farming village near Lake Kelrak. They have large fields of wheat, barley, hops and corn. They also have several herds of milk producing cows, sheep, pigs, chickens and turkeys. They provide most of the Kingdom's main meat, but sell most of it to Selil where the nobles pay handsomely for meat.
Taiom: Taiom is a reasonably sized village on the edge of lake Ryomar. They grow several crops, as well as produce charcoal, firewood and fresh water fish from the lake. They are a friendly people that will trade eagerly.
Abandoned Village: This village has been long abandoned, leaving the buildings to ruin and the forest to reclaims its land. It is unknown what happened here, as there are no bodies of any of the inhabitants. It is infested with the creatures that reside inside of the forest. Many people insist that it is only a rumour, and not a place that truly exists.

Lathulla: Lathulla is a large, bustling coastline town that, unlike the villages, has buildings built primarily from stone rather than wood. It has a large harbour, and is a good place to trade. People from all over come to trade with neighbouring villages that would have otherwise been unable to trade. Lathulla also provides a good point to get sea passage to Selil, providing that you can afford it. Trade with Selil also goes on here, as Merchants from the city sail up to the town to trade with others.
Kalath: Kalath is the point of trade between the North of the Kingdom and the South of the Kingdom. Villages from the North travel there to sell their produce and buy what they needed. The Merchants would then carry the goods down to the rest of the Kingdom, and vice versa. Due to the trading potential, Kalath usually has a festival twice a year for merchants to come together at the same time. One is in early spring, and the second happens late summer.

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Neptune    1,173

Locations of Importance/Interest

These are locations that are of interest to roleplayers, and even includes places which members requested to be on the map. If you would like to put a location of interest put on the map, send an EcchiText to me, but be aware it will require a detailed Extra Information. You can also recommend unique locations that can be visited by anyone, but do keep in mind that not all suggestions would be accepted.

Capital City of Selil.

Selil is the Capital of the Craethiel Kingdom, and is a prosperous trading mecca. It sits at the mouth of the Ageon River where it connects to the sea, allowing them to have a safe harbour that can accommodate hundreds of ship at once. It is usually a very busy place, with many people trading among the ships, and sailors repairing their ships. From the harbour, a single canal leads into the city, delivering goods to the many warehouses and shops along its banks straight from the ships themselves. It passes through the entire city, effectively dividing it in half. A large drawbridge connects the two sides of the city, with a mechanism that allows guards to raise and lower the bridge whenever a heavily loaded cargo ship travels up the canal, so that they can deliver their goods. This bridge joins that Merchants lane together, as it is divided among the two Districts. Around the perimeter of the city is a tall, thick wall to fend off attackers. Three gates are spaced out along the northern part of the city, usually open but always guarded.

The city is divided into two main districts, the Lower District and the Upper District. The Lower District is where the poorer civilians live. The homes are of a bad condition, and sickness is rife here. There are many beggars that plead with anyone passing by to give them money. The Lower District tends to have a lot of questionable businesses like brothels, and animal fighting rings. The crime rate is high, with thugs targeting the vulnerable, and the rich if possible. The condition of the homes, and the people, improve the further South into the city one gets, until they will come across streets with large mansions.

When someone makes their way through the Low District of Selil to the Merchants Lane, they come upon a bridge that hangs above the canal dividing the city. Crossing it, they will find themselves within the Upper District of Selil. Within the Upper District, the Elite of Selil live, work, and play. It is a beautiful District with old trees and clean footpaths. Lavish homes line the streets, with beautifully manicured gardens leading to each fine oak door.

In the centre of the Upper District is a beautiful park, an amazing ten acres of beautifully cared for land, with tall trees, a large pond in the centre with fish and natural pond life, and benches dotted around to allow Selilsians to sit and enjoy the scenery. Nearby, there are expensive Tea Houses with beautiful fine china cups and saucers. They serve fine tea and cakes, offering a classy venue for the wealthy to enjoy. They also have hosts to converse with and flatter the wealthy guests. There are small boutique shops along the streets; a high end market for the wealthy of the Upper District which sells only the best of the best produce and supplies. It is indeed a lavish and beautiful place.

If you travel far enough to the North there you will find another wall, in which there are two large gates made of solid oak. The doors are always guarded by men in black cloaks, as behind this extravagant wall is the Palace, where the King of Selil and his court rest. The Palace, a beautiful building made of white marble that when the sun strikes makes it glitter and glow, towers above the Upper District, safely behind its huge guarded wall. It has a large courtyard, around which is the towers which hold bedrooms, servant quarters, libraries and many other rooms. The King’s room is huge, with a four poster bed that goes from floor to ceiling, is covered in the finest silks and satins, and has a large bathroom attached to it with a sunken bath made of marble.

The Palace is finely decorated with the history of Selil and its past Rulers. Giant tapestries tell of the history of Selil, busts and statues depict the past Rulers. The throne room is large, with a red velvet carpet leading from the huge double doors to the huge marble throne sitting in the middle of a raised dais. It stands at an impressive 7ft, is made of solid marble and has gilt detailing to decorate the beautiful white marble. There are also several Palaces that surround the castle where other Royal Families of other species reside, such as the Keza'maraki Palace. Another large wall runs around the Castle, Palaces and Mansions which are carefully guarded at all times keeping out the undesirables. The large lavish homes belong to the cities nobles and the most wealthy of traders.

The brick buildings of Selil are carefully covered with white plaster, making the city seem to shine when seeing it from afar. While the homes of those that live in the Upper city are carefully repaired and maintained, it is not unusual to see the homes in the Lower District to be in varying states of disrepair.

Rosayia Forest: The Rosayia Forest is a large stretch of dark forest at the very South of Craethiel. Not much of it is explored, as it is a dangerous place to travel. The Forest is filled with strange creatures that are not seen anywhere else in the Kingdom. Many believe that the creatures are magical in nature, and that the Rosayia is an Enchanted Forest that sustains the creatures living there. Most people know this forest to be nothing but dangerous, and many people would never dare to venture near it.

Vorserend: Vorserend was once the Capital City of the Eldyrannth hidden among the Therarr Mountains, where few know of their existence. However at the very beginning of this roleplay, the city has been attacked and the population, save for one, slaughtered. The buildings of the once magnificent city now lie in rubble with the dead littering the streets. Within several months time, the city will be covered by crystal trees, marking the spots where Eldyrannth individuals fell to their death. If anyone were to come across this city, it would feel very calm, and yet there be a very deep sadness to it. Due to the tall mountains, it is a very hard city to veture to, however; there are some hidden paths through the mountain, that are near impossible to find. See the extra information for the Eldyrannth for more detail on the city, its previous occupants and the Crystal Trees. Do not have a character stumble into the city without my permission.

Ze'taour: This is the Capital of the Zeta'muluri, a unique species of what appears to be dragon anthros; but they are very, very different from dragon anthros, as they have a much different origin. This island is very mountainous and cannot be docked upon from the sea. Most of the island is volcanic in nature and therefore uninhabitable by many species, but Zeta's find it perfect for their needs, as there are many lava pools which they can happily bathe in. The surrounding waters are also inhabited by Water Zeta's who live close to the island. They do not venture very far, as they have been hunted by ships crewed by people trying to catch a prize. Zeta's will be seen occasionally within the Craethiel but will generally actively avoid ALL contact with other species. They are very friendly with the Eldyrannth, as they revere the larger dragons. They are also quite friendly with the Mako'demeri race. Somewhat friendly with Keza'maraki's, although some Keza's seem to believe that Zeta's are dangerous dragons that swoop down and burn villages. However, if anyone attempts to land aywhere near their city, they will be hostile, and demand that they leave. If they do not, then they will suffer the wrath of an angry army of Zeta’s who wish to protect their home. 

Devlyn's Keep: This is the long abandoned Castle of King Tarl. It is a complete ruin, with sections falling apart. No part is good for living in. Currently this place is empty, save for a few wild animals. There may be some valuable items still inside, however many doubt it as it has been long since raided. Even though it is currently empty, Devlyn will be massing a small army at this location and anyone going nearby when this happens may be in danger.

Fenrir's Graspe: This is a settlement of Mako's on one of the four larger islands. It is almost impossible to get to the island by sea, as the island is surrounded by sharp reef rocks hidden underneath the sea surface that pose a significant danger to any ships. Without the Mako's intimate knowledge of these reefs, which they never share, someone would be ill-advised to attempt to land here. No character will be allowed to step onto the island without strict permission from myself.

Coda Temple: This is a temple on one of the forested islands around Craethiel. It is inhabited by Coda'zotoxi, a species that looks similar to Fox Anthros. There is a small village set apart from the temple, where Coda's work and live. While they are polite and friendly to any visitors, anyone going there will often feel that they are not welcome there. If anyone attempts to go near the temple, they will be asked to turn back, or leave. If a visitor ignores those warnings and continues to try and enter the temple will be met with hostility. No character will be allowed to step onto the island without strict permission from myself.

The Monolith: According to legend, this strange structure is actually the master seal that holds the 52 Undying at bay. It is said that the Master Knight and their compatriots hunted the 52 Undying for years, as the Undying rampaged over the lands. The site of the Monolith marks the site of the final battle. To the normal person, it looks like a large rectangle with a reflective surface, almost like a mirror. To those with strong magic in the blood, it may show what is inside. It towers above all that approach it at 24 ft tall, making people feel insignificant in its shadow.

Ildánach Library: The Ildánach Library is an ancient library that dates back to the time of the First King, Enutpen. It is now an abandoned building, infested with monsters from the Rosayia Forest. Many of them are extremely dangerous, and few dare to travel to this place. It is unknown how much of the libraries content is still salvageable, as no one has been able to find out. It is unknown how the library came to be abandoned.

Ashaba: This is an old abandoned Mansion, deserted by a cult that worshipped a Dark God. They used to perform ritual sacrifices by bending the sacrifice over an altar, cutting out their heart, and throwing it into a fire that used to be permanently lit. The rest of the body was simply discarded carelessly. This religion isn't very prevalent these days, with this being the only sacred place left to their religion. The Mansion is in a state of severe disrepair, with parts of the house unable to be reached, much less inhabited. Some areas may be stable enough for people to move around, however that will not remain for long. It is infested by monsters and a strange Hound creature that is at least twice the size of a normal dog. It is unknown if there are any valuables inside, but it is very likely due to the danger of this place. Ashaba was abandoned at around the same time as the abandoned village.

Rydraeck: Rydraeck is a large underwater city that is hidden behind the Therarr Mountains. It cannot be accessed by any species without the ability to breath underwater, as it is deep beneath the surface. It is occupied by an aquatic race, similar in image to a mermaid but with vast differences, called the Rydraen. For one, all individuals in this race are Hermaphrodites, or futa; they are all females with a dick. They are a very shy race who would avoid any ship widely. They only interact with the Eldyrannth as the two races have a symbiotic relationship. The Eldyrannth protect the Rydraen, and the Rydraen produce the exotic crystals that the Eldyrannth use; the Rydraen will not give these crystals to anyone else. No character will be allowed to step onto the island without strict permission from myself.

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      Extra Information (A must read) Character ID Out of Character Rules:
      EcchiDreams Standard Roleplay Rules, plus:
      Posts must be at least one paragraph long, with a good amount of detail and with good grammar and spelling (barring mistakes). Anything less than a paragraph, such as a one line post, will be removed and the member in question requested to not do that again. If you consistently post less than a paragraph, then your posts will be removed and you will be asked to leave the roleplay. No one can make a character that is of one of the Epsian/UFF species without my strict permission. Also, non-Epsian/UFF species will not be allowed to wander onto the property of Epsian/UFF species without permission. If a character attempts to trespass, they will be met with potentially lethal hostility.  No one can RP as the human King who owns the land. If he is needed for anything, then I will roleplay with them providing that it’s a good plot that doesn’t ruin the flow of the RP. If you want a location put onto the map, then you’re going to need to message me with the details. If I don’t think the suggestion is good enough, or that the extra information you provide is lacking, then I might refuse.