EcchiDreams Roleplaying Community

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

Neptune

Craethiel Kingdom extra information

3 posts in this topic

Craethiel Kingdom Overview

Welcome to Craethiel Kingdom, a relatively young but thriving Kingdom unknown to much of the world, as it is situated on its own large island. The Grand Capital of the kingdom is the large city of Selil on the South-West coast of Craethiel, accessing the Verdar Sea. Selil is a rich, bustling city that draws Merchants from all over the land to come to trade and try their luck at making themselves rich beyond their wildest dreams. Selil is also the centre of power within the Kingdom, as it is where the Kings Throne sits, ruling his subjects. The Capital City sits where the Ageon River empties into the sea, allowing it to have access to the drinking water and a harbour that goes out to sea, so they can shield ships from any storms as well as allowing trade with the Towns and Villages that line the coast.

Going up the Ageon River, a traveller will see a vast grassy plain to the West side of the river, and the edge of the Rosayia Forest on the East side of the river, a dark and menacing wave of trees. Many people claim that evil lurks there, waiting for an unsuspecting victim to travel into its grasp. Many tales surround the Forest, tales that usually ended badly for the unwitting traveller. Around the first bend of the Ageon river is a large marsh area. The ground is extremely soggy and few can travel through it without getting lost, as the land seems to change constantly around them. Once the marsh is left behind, the land is filled with rolling hills. Nestled above the hills is the large Lake Kelrak that is so large that some claim that you cannot see the other side when standing on the shore. Continuing North is a vast Woodland called Ildyara Forest filled with towering ancient Oak Trees with several other tree species growing alongside them. This wood is quiet and peaceful, apart from the occasional wolf or bear. Wrapping along the coastline is the majestic Therarr Mountains, a vast stretch of mountainous peaks that continue East beyond Craethiel's border. On the far East side, below the Therarr Mountains is a dry, hot and arid desert. This land is inhospitable, and few survive a trek across it. Anyone who says that they are going to journey across the vast sand dunes are usually warned against such a venture.

Separating the Dynz desert from the Rosayia Forest is a second, enormous Mountain range, known as Enutpen's Glory. Enutpen is the first King of Craethiel. He was the King that outlined the borders for the Kingdom seen today. He fought vicious wars with neighbouring Kings to secure the land and unite it under his rule. The Mountain Range that bears his name is famously known as the last battle of the War. Enutpen lured the forces of King Tarl into the huge Mountain range, before ambushing the surprised army and slaughtering them. It is said that Enutpen got into one last fight with Tarl before striking him in the chest and claiming victory. He then returned to his throne in Selil and ruled the United Kingdom of Craethiel until his death. It is not known to many people, but in his last years, Enutpen slipped into insanity, often giving confusing orders and chewing on the Royal drapes. He died at the age of 63, an achievement in those days, as a sick and insane old man. The peaks of Enutpen's Glory are higher than those of the Therarr Mountains, reaching beyond the clouds so their peaks are not visible from the ground. The tallest of Therarr's Mountains at the very North East of Craethiel only reach just beyond cloud level.

Off the coast of Craethiel are several islands that can be reached by sea. Many of the small islands are uninhabited, however on some of the larger islands there can be civilisation, found and possibly approached by ship. The Wilds of Craethiel can be a dangerous place, with bandits and thugs waiting for easy prey and monsters that lurk around the corners. You should be mindful of where you set foot.

Relevant Roleplay links:

Craethiel Kingdom Maps

For the purpose of this roleplay, I created a map that gives a basic outline of everything within the borders of Craethiel. You are allowed to request for places of interest to be put onto the map, however they would need either a detailed Extra Information thread and it has to be approved by myself. You can suggest places such as the Ildánach Library that can be accessed by anyone, then no Extra Information Thread is needed and are roleplayed in the main Craethiel Wilds thread. However do keep in mind that not all suggestions will be added to the map.

large.Map-White-updated-11-05-2016.png
This is the black and white version of the map, where everything can be seen clearly.

large.Weathered-map-update-13-5-16.png
This is an example of the map that a character may carry around with them within the roleplay.

Legend

gallery_2_54_1658.png - Mountains
gallery_2_54_162.png - Hills
gallery_2_54_1421.png - Grassland
gallery_2_54_2074.png - Marshland
gallery_2_54_2385.png - Desert
gallery_2_54_1468.png - Rivers
gallery_2_54_1238.png - Lakes (sometimes without the wave)
gallery_2_54_906.png - Water
gallery_2_54_1432.png - Forest/Woodland
gallery_2_54_2464.png - Enchanted Forest
gallery_2_54_1133.png - Shipping route
gallery_2_54_999.png - Sea Monster
gallery_2_54_1680.png - Village (See below for more information on the villages)

  • Hermitage
  • Tiloga
  • Leria
  • Vortase
  • Delwore
  • Dar'vere
  • Ryn'tur
  • Taiom
  • Abandoned Village

gallery_2_54_1084.png - Town (See below for more information on the towns)

  • Lathulla
  • Kalath

gallery_2_54_822.png - Place of Interest/Importance (See below for more information on the places of interest)

  • Selil
  • Vorserend
  • Ze'taour
  • Devlyn's Keep
  • Fenrir's Graspe 
  • Coda Temple 
  • The Monolith
  • Ildánach Library
  • Ashaba
  • Rydraeck 

There will be some locations within Craethiel that will not be mentioned in this extra information, but that is because they are placed within their own extra information so that they can be linked back to this one, as it would be far too much information to contain to this single extra information. Despite being in their own extra information, they are linked to Craethiel Kingdom but may have their own limits in place. As the extra information must be approved before it is added to this list, the limits must be observed to be able to roleplay in Craethiel Kingdom.

List of related extra information:

  • Craethiel Kingdom Bestiary
  • Eldyrannth
  • The Keza’maraki Palace
  • The Dreshza
  • EPSI Federation Extra Information (Snippit) 

Share this post


Link to post
Share on other sites

Villages and Towns

Hermitage: This village is nestled within the marshlands, mainly comprised of log cabins connected by wooden walkways, to protect them from the constant water and mud underneath. This village's main occupation is farming, using the fertile soil between the marsh and grassland to farm various crops, which they then sell to Selil.
Tiloga: Tiloga is a small fishing village on the coast. Their main export is the fish that the villagers work tirelessly every day to catch. This village has a small harbour that can accommodate trading ships.
Leria: Leria is another fishing village. They have a harbour, but only large enough for their fishing ships. Instead of encouraging traders to come to them, they sail down to Lathulla to sell their already gutted and prepared fish there. As such, they are quite isolated, and don't often get visitors to their village.
Vortase: Vortase is a small village nestled in the Ildgara Forest next to the Andil River. They are loggers, harvesting wood and will either sell it as it is, or cook it down into charcoal to sell to other locations. They are a very friendly people, and welcome visitors eagerly.
Delwore: Delwore is a tiny village located at the edge of the Therarr Mountains. Their trade is mainly comprised with trapping animals for their fur and their meat. They cure the fur or hide, as well as prepare the meat to be able to sell it to other locations. They are a friendly people, but wary of strangers.
Dar'vere: This village is on the very edge of the Dynz Desert and as such, quite warm and dry. The villagers tapped into a large underground water source and use this, as well as the hot climate to grow one of Craethiel's delicacies; Sugar. They also farm a large herd of cows and goats.
Ryn'tur: Ryn'tur is a large farming village near Lake Kelrak. They have large fields of wheat, barley, hops and corn. They also have several herds of milk producing cows, sheep, pigs, chickens and turkeys. They provide most of the Kingdom's main meat, but sell most of it to Selil where the nobles pay handsomely for meat.
Taiom: Taiom is a reasonably sized village on the edge of lake Ryomar. They grow several crops, as well as produce charcoal, firewood and fresh water fish from the lake. They are a friendly people that will trade eagerly.
Abandoned Village: This village has been long abandoned, leaving the buildings to ruin and the forest to reclaims its land. It is unknown what happened here, as there are no bodies of any of the inhabitants. It is infested with the creatures that reside inside of the forest. Many people insist that it is only a rumour, and not a place that truly exists.

Lathulla: Lathulla is a large, bustling coastline town that, unlike the villages, has buildings built primarily from stone rather than wood. It has a large harbour, and is a good place to trade. People from all over come to trade with neighbouring villages that would have otherwise been unable to trade. Lathulla also provides a good point to get sea passage to Selil, providing that you can afford it. Trade with Selil also goes on here, as Merchants from the city sail up to the town to trade with others.
Kalath: Kalath is the point of trade between the North of the Kingdom and the South of the Kingdom. Villages from the North travel there to sell their produce and buy what they needed. The Merchants would then carry the goods down to the rest of the Kingdom, and vice versa. Due to the trading potential, Kalath usually has a festival twice a year for merchants to come together at the same time. One is in early spring, and the second happens late summer.

Share this post


Link to post
Share on other sites

Locations of Importance/Interest

These are locations that are of interest to roleplayers, and even includes places which members requested to be on the map. If you would like to put a location of interest put on the map, send an EcchiText to me, but be aware it will require a detailed Extra Information. You can also recommend unique locations that can be visited by anyone, but do keep in mind that not all suggestions would be accepted.

Capital City of Selil.

Selil is the Capital of the Craethiel Kingdom, and is a prosperous trading mecca. It sits at the mouth of the Ageon River where it connects to the sea, allowing them to have a safe harbour that can accommodate hundreds of ship at once. It is usually a very busy place, with many people trading among the ships, and sailors repairing their ships. From the harbour, a single canal leads into the city, delivering goods to the many warehouses and shops along its banks straight from the ships themselves. It passes through the entire city, effectively dividing it in half. A large drawbridge connects the two sides of the city, with a mechanism that allows guards to raise and lower the bridge whenever a heavily loaded cargo ship travels up the canal, so that they can deliver their goods. This bridge joins that Merchants lane together, as it is divided among the two Districts. Around the perimeter of the city is a tall, thick wall to fend off attackers. Three gates are spaced out along the northern part of the city, usually open but always guarded.

The city is divided into two main districts, the Lower District and the Upper District. The Lower District is where the poorer civilians live. The homes are of a bad condition, and sickness is rife here. There are many beggars that plead with anyone passing by to give them money. The Lower District tends to have a lot of questionable businesses like brothels, and animal fighting rings. The crime rate is high, with thugs targeting the vulnerable, and the rich if possible. The condition of the homes, and the people, improve the further South into the city one gets, until they will come across streets with large mansions.

When someone makes their way through the Low District of Selil to the Merchants Lane, they come upon a bridge that hangs above the canal dividing the city. Crossing it, they will find themselves within the Upper District of Selil. Within the Upper District, the Elite of Selil live, work, and play. It is a beautiful District with old trees and clean footpaths. Lavish homes line the streets, with beautifully manicured gardens leading to each fine oak door.

In the centre of the Upper District is a beautiful park, an amazing ten acres of beautifully cared for land, with tall trees, a large pond in the centre with fish and natural pond life, and benches dotted around to allow Selilsians to sit and enjoy the scenery. Nearby, there are expensive Tea Houses with beautiful fine china cups and saucers. They serve fine tea and cakes, offering a classy venue for the wealthy to enjoy. They also have hosts to converse with and flatter the wealthy guests. There are small boutique shops along the streets; a high end market for the wealthy of the Upper District which sells only the best of the best produce and supplies. It is indeed a lavish and beautiful place.

If you travel far enough to the North there you will find another wall, in which there are two large gates made of solid oak. The doors are always guarded by men in black cloaks, as behind this extravagant wall is the Palace, where the King of Selil and his court rest. The Palace, a beautiful building made of white marble that when the sun strikes makes it glitter and glow, towers above the Upper District, safely behind its huge guarded wall. It has a large courtyard, around which is the towers which hold bedrooms, servant quarters, libraries and many other rooms. The King’s room is huge, with a four poster bed that goes from floor to ceiling, is covered in the finest silks and satins, and has a large bathroom attached to it with a sunken bath made of marble.

The Palace is finely decorated with the history of Selil and its past Rulers. Giant tapestries tell of the history of Selil, busts and statues depict the past Rulers. The throne room is large, with a red velvet carpet leading from the huge double doors to the huge marble throne sitting in the middle of a raised dais. It stands at an impressive 7ft, is made of solid marble and has gilt detailing to decorate the beautiful white marble. There are also several Palaces that surround the castle where other Royal Families of other species reside, such as the Keza'maraki Palace. Another large wall runs around the Castle, Palaces and Mansions which are carefully guarded at all times keeping out the undesirables. The large lavish homes belong to the cities nobles and the most wealthy of traders.

The brick buildings of Selil are carefully covered with white plaster, making the city seem to shine when seeing it from afar. While the homes of those that live in the Upper city are carefully repaired and maintained, it is not unusual to see the homes in the Lower District to be in varying states of disrepair.

Rosayia Forest: The Rosayia Forest is a large stretch of dark forest at the very South of Craethiel. Not much of it is explored, as it is a dangerous place to travel. The Forest is filled with strange creatures that are not seen anywhere else in the Kingdom. Many believe that the creatures are magical in nature, and that the Rosayia is an Enchanted Forest that sustains the creatures living there. Most people know this forest to be nothing but dangerous, and many people would never dare to venture near it.

Vorserend: Vorserend was once the Capital City of the Eldyrannth hidden among the Therarr Mountains, where few know of their existence. However at the very beginning of this roleplay, the city has been attacked and the population, save for one, slaughtered. The buildings of the once magnificent city now lie in rubble with the dead littering the streets. Within several months time, the city will be covered by crystal trees, marking the spots where Eldyrannth individuals fell to their death. If anyone were to come across this city, it would feel very calm, and yet there be a very deep sadness to it. Due to the tall mountains, it is a very hard city to veture to, however; there are some hidden paths through the mountain, that are near impossible to find. See the extra information for the Eldyrannth for more detail on the city, its previous occupants and the Crystal Trees. Do not have a character stumble into the city without my permission.

Ze'taour: This is the Capital of the Zeta'muluri, a unique species of what appears to be dragon anthros; but they are very, very different from dragon anthros, as they have a much different origin. This island is very mountainous and cannot be docked upon from the sea. Most of the island is volcanic in nature and therefore uninhabitable by many species, but Zeta's find it perfect for their needs, as there are many lava pools which they can happily bathe in. The surrounding waters are also inhabited by Water Zeta's who live close to the island. They do not venture very far, as they have been hunted by ships crewed by people trying to catch a prize. Zeta's will be seen occasionally within the Craethiel but will generally actively avoid ALL contact with other species. They are very friendly with the Eldyrannth, as they revere the larger dragons. They are also quite friendly with the Mako'demeri race. Somewhat friendly with Keza'maraki's, although some Keza's seem to believe that Zeta's are dangerous dragons that swoop down and burn villages. However, if anyone attempts to land aywhere near their city, they will be hostile, and demand that they leave. If they do not, then they will suffer the wrath of an angry army of Zeta’s who wish to protect their home. 

Devlyn's Keep: This is the long abandoned Castle of King Tarl. It is a complete ruin, with sections falling apart. No part is good for living in. Currently this place is empty, save for a few wild animals. There may be some valuable items still inside, however many doubt it as it has been long since raided. Even though it is currently empty, Devlyn will be massing a small army at this location and anyone going nearby when this happens may be in danger.

Fenrir's Graspe: This is a settlement of Mako's on one of the four larger islands. It is almost impossible to get to the island by sea, as the island is surrounded by sharp reef rocks hidden underneath the sea surface that pose a significant danger to any ships. Without the Mako's intimate knowledge of these reefs, which they never share, someone would be ill-advised to attempt to land here. No character will be allowed to step onto the island without strict permission from myself.

Coda Temple: This is a temple on one of the forested islands around Craethiel. It is inhabited by Coda'zotoxi, a species that looks similar to Fox Anthros. There is a small village set apart from the temple, where Coda's work and live. While they are polite and friendly to any visitors, anyone going there will often feel that they are not welcome there. If anyone attempts to go near the temple, they will be asked to turn back, or leave. If a visitor ignores those warnings and continues to try and enter the temple will be met with hostility. No character will be allowed to step onto the island without strict permission from myself.

The Monolith: According to legend, this strange structure is actually the master seal that holds the 52 Undying at bay. It is said that the Master Knight and their compatriots hunted the 52 Undying for years, as the Undying rampaged over the lands. The site of the Monolith marks the site of the final battle. To the normal person, it looks like a large rectangle with a reflective surface, almost like a mirror. To those with strong magic in the blood, it may show what is inside. It towers above all that approach it at 24 ft tall, making people feel insignificant in its shadow.

Ildánach Library: The Ildánach Library is an ancient library that dates back to the time of the First King, Enutpen. It is now an abandoned building, infested with monsters from the Rosayia Forest. Many of them are extremely dangerous, and few dare to travel to this place. It is unknown how much of the libraries content is still salvageable, as no one has been able to find out. It is unknown how the library came to be abandoned.

Ashaba: This is an old abandoned Mansion, deserted by a cult that worshipped a Dark God. They used to perform ritual sacrifices by bending the sacrifice over an altar, cutting out their heart, and throwing it into a fire that used to be permanently lit. The rest of the body was simply discarded carelessly. This religion isn't very prevalent these days, with this being the only sacred place left to their religion. The Mansion is in a state of severe disrepair, with parts of the house unable to be reached, much less inhabited. Some areas may be stable enough for people to move around, however that will not remain for long. It is infested by monsters and a strange Hound creature that is at least twice the size of a normal dog. It is unknown if there are any valuables inside, but it is very likely due to the danger of this place. Ashaba was abandoned at around the same time as the abandoned village.

Rydraeck: Rydraeck is a large underwater city that is hidden behind the Therarr Mountains. It cannot be accessed by any species without the ability to breath underwater, as it is deep beneath the surface. It is occupied by an aquatic race, similar in image to a mermaid but with vast differences, called the Rydraen. For one, all individuals in this race are Hermaphrodites, or futa; they are all females with a dick. They are a very shy race who would avoid any ship widely. They only interact with the Eldyrannth as the two races have a symbiotic relationship. The Eldyrannth protect the Rydraen, and the Rydraen produce the exotic crystals that the Eldyrannth use; the Rydraen will not give these crystals to anyone else. No character will be allowed to step onto the island without strict permission from myself.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a Dreamer in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • Neptune
      By Neptune
      Blackberry Falls Extra Information
      It is the modern day, and the place this roleplay finds itself in is Blackberry Falls, a city situated on a large island that is perhaps a little larger than the United Kingdom. This fair, bountiful land is split between two separate countries; Ashea, and the United Federation of Families which has settled in on the island in recent years. The Capital cities, Blackberry Falls and Xantall’ar, sit on opposite ends of the island, separated by other, smaller cities and a wide expanse of forest that dominates the island. The cities have settled on the southern end of the island, and just to their north is a large cliff that runs from one side of the country to the other. Beyond the cliffs is the rest of the island, dotted here and there with towns and villages. The river that spills down the cliffside splits into two large rivers, with one headed towards Blackberry Falls and the other heading into UFF country, so that both reap the benefits of the strange water.
      For the moment, the relationship between the two countries is an uneasy peace. They mostly stay out of each other’s business, although there is limited trade between the two. Between the borders of the two countries is a de-militarised zone, that prevents either side from being able to send any kind of military into the other country. This has helped maintain the delicate truce that the two countries share.
      Blackberry Falls is a large, modern city, filled with large skyscrapers, which displays the wealth and development of this human metropolis. One of the things that Blackberry Falls is famous for is its BlackBerries, due to their high quality and abundant Blackberry harvests. There is something in the water of the island that causes the BlackBerry bushes to grow far larger than normal, and the berries to be the most delicious in the world. It also helps the inhabitants of the island stay healthy and helps them live longer.
      The time of Blackberry Falls is the early 21st century, and despite the violent economic climate, Blackberry has fared extremely well. This is largely in part thanks to the trade that Ashea has had with the UFF and their major corporation, Keza Corp. Ashea has their own corporation, EDAN Industries, that has filled Blackberry Falls with technology that suppasses any that other human countries, although it is a few steps behind what Keza Corp has been able to produce, because the UFF tends to keep their own technology to themselves. With the combination of the trade with the UFF, their own self-sustaining ways and EDAN Industries, Ashea has remained prosperous while other economies have faltered. 
      For humans, Blackberry Falls has turned into a technology empire, and there are thousands of jobs available for the citizens to apply for. They are also in the lead for the latest medical technology for humans, and it is home to one of the most state of the art human hospital, Blackberry General Hospital. The UFF is home for the most advanced technology in the world, and they actually have the most advanced hospital in the world, Keza Corp Hospital, however due to their restricted borders and lack of interest in sharing what Keza Corp produce, their technology (medical or otherwise) is not available to those in Blackberry Falls. Even if it was available, the UFF is made up of species that have a different biology to humans, Neko’s and other species, so the technology would not even be of any use.
      As with any city with a large population, crime does still exist and there is even a Black Market there. However, Blackberry Falls keep their prison population low by only putting the most violent offenders in the state-run prison. This keeps the most violent people off of the street, while leaving in peace those who do something as benign as smoking weed in their own home. 
      Blackberry Falls is a place where people come and seek their fortunes. Everything about the city is something that most people can only dream of. However, like every city in the world, it has its poor, run-down areas where people live in poverty and where the crime rates are the highest on the entire island. For those who are unable to make the fortunes they dreamed of, this is where they usually end up. The city does all it can to improve the areas, however with the current rising house prices due to the demand, there is little they are able to do apart from support numerous charities that help out in the impoverished areas. 
      One thing that the UFF and Ashea do share in common is that both of them are quite strict when it comes to immigration and customs. The UFF is a lot more strict than Ashea, with the chances of getting in if you’re a non-UFF species being only slightly higher than the chance of getting to the moon as an untrained Astronaut. Ashea is less strict than the UFF, however they have similar restraints as Australia and New Zealand, especially when it comes to the importation of food which has the potential to destroy their agriculture and bring the economy to its knees. The currency that is used in Blackberry Falls, is the Blackberrian Dollar. It’s one of the most valuable human currencies on the planet, which speaks of their strong economy. 
      Relevant links:
      Main roleplay thread Character ID OOC Here is a rough map to see what Blackberry island looks like:
      [New map coming soon]
      Notable Laws:
      Age of consent is 16 years of age. Citizens have the right to carry firearms. No anti-drug laws Citizens are responsible for their actions, even under the influence of drugs Citizens have the right to defend themselves Right to privacy, etc. Obviously, things such as murder, rape, fraud, etc, are illegal. So characters will be sought after by the Police if these crimes are committed, and the Police alerted to. Otherwise, the Police are very active in the communities and other places and have a very good relationship with the other civilians. List of things in city:
      Thorndown University. Mercury High School. Saint Arc High School. Shopping Centre [ Several ] Main: Blackberry Falls Shopping centre. The Blackberry Farm. The waterfalls named Blackberry Falls due to its close proximity to the Blackberry Farm, just on the city edge. Lots of cinema's for entertainment among other daytime entertainment. Housing [ Large, rented, privately owned ] Blackberry Park [ A large park with kids area as well as a large empty glass field. In the middle of the park is a large woodland area where people can walk through. ] Job Centre. Supermarket, Walmart (ASDA)/Tesco, as well as smaller convenience shops. Blackberry General Hospital. Blackberry Falls Police Station. Blackberry Falls Fire department. Mental Health Clinic Blackberry Primary School. Blackberry Secondary School. Blackberry Sixth Form College. Petrol Stations. Bus/Coach Station. Nearby Blackberry Falls Airport. Nearby Blackberry Falls port. Dock for cargo etc. Military presence: Small Navy port, small airstrip with one fighter jet, a Helipad with a fighter helicopter and a small barracks for ground troops. Office Blocks. Doctor surgeries. Various Religious Buildings. Pubs. Entertainment buildings e.g. Clubs/bars/arcades/laser quest etc. Warehouses for storage. Yards for Road Works etc. Golf Course. Farms (Other) Banks. Shops [Of all kinds] In and out of the Shopping centre. Especially in the City Centre of Blackberry Falls Restaurants. Fitness centres [ Gym and Swimming Pool etc etc ] City Hall. Power Plants [Nuclear and Wind Farms. Their reliance on fossil fuels is quite low.] Courthouses. Jail. Rehabilitation Centre. Museums. Business Buildings [ For All Types ] Lorry depot. Post Office/Sorting centre. Car Parks. Car Wash. Animal Shelter. Blackberry Falls City zoo, which have a wide range of animals. UFF - United Families Federation (Extra Info done by Wolfie) Keza Corp HQ Keza Corp Hospital Keza'maraki Nightclubs (In Blackberry Falls) This is only a brief list of what can be found. For most of these places, what they are is quite obvious, although when I do eventually create a map for it, I might label some of the places on it. Some of the places will get a bit of a description here; however, some of the much larger places will have their own Extra Information, which will be linked below as it would be far too much information to contain to this single extra information. Despite being in their own extra information they are linked to Blackberry Falls, but may have their own limits in place. As the extra information is approved before it is added to this list, then the limits must be observed to be able to roleplay in Blackberry Falls. 
      List of related Extra Information: 
      United Federation of Families Keza Corp Keza Corp: Housing Estate Agents (Blackberry Falls and UFF) Keza Corp: Champagne Studio’s and The Crimson Moon Keza Corp Metal Nightclub (KCMN) (???) Promiscuous Palace The Eldyrannth The Neko Resistance Thorndown University Brief Prospectus High School Information Pamphlet The Pegasus News Corporation
    • Neptune
      By Neptune
      Craethiel Kingdom

      (Photographer Steve Highfield)
      Craethiel is a wild and untamed land, where the monsters and animals of the land rule with an iron fist. There is little protection outside the city walls of Selil for the tiny towns, villages and communities that are doing their very best to survive in the extreme wilderness, with only what little resources that they have at their disposal.
      To the North lies the harsh environment of the mountains, rugged and towering high into the air. The majestic mountains capture many a travellers’ eye, yet few can traverse them. To the East sits the desert, a barren land of blistering heat and little water. The desert is nearly uncrossable at times thanks to rolling sand storms and below freezing temperatures at night. To the South lays hidden the forest of Rosayia, a deep thickness of dark that seems to go on for eternity; housed within its mysterious depths dwell the creatures of nightmares.
      Within the Craethiel Kingdom, all of these areas hold a very real danger to the citizens of Craethiel and the travellers who come to visit. Be wary, dear traveller, of the monsters and animals. You might just meet your end...
      Skill lever: Advanced

      Relevant Links:
      Extra Information (A must read) Character ID Out of Character Rules:
      EcchiDreams Standard Roleplay Rules, plus:
      Posts must be at least one paragraph long, with a good amount of detail and with good grammar and spelling (barring mistakes). Anything less than a paragraph, such as a one line post, will be removed and the member in question requested to not do that again. If you consistently post less than a paragraph, then your posts will be removed and you will be asked to leave the roleplay. No one can make a character that is of one of the Epsian/UFF species without my strict permission. Also, non-Epsian/UFF species will not be allowed to wander onto the property of Epsian/UFF species without permission. If a character attempts to trespass, they will be met with potentially lethal hostility.  No one can RP as the human King who owns the land. If he is needed for anything, then I will roleplay with them providing that it’s a good plot that doesn’t ruin the flow of the RP. If you want a location put onto the map, then you’re going to need to message me with the details. If I don’t think the suggestion is good enough, or that the extra information you provide is lacking, then I might refuse. 
    • Neptune
      By Neptune
      Andromeda Station

      This is an image of the station in orbit of the planet below.
      (Artist Unknown)
      The Andromeda Space Station is a large civilian run Station in a neutral part of space, construction completed in 2506. It orbits a large, Earth-like planet that is not claimed, and cannot be claimed by any one government, as it is considered an Intergalactic Planet. The only people allowed down to the surface are Scientists who want to study the planet and its ecology. It has an atmosphere breathable by humans, with slightly higher levels of oxygen. It has a unique ecosystem that Scientists find fascinating.
      The Andromeda Station was set up by humans to act as a centre for representatives of any races to converge and negotiate with each other in the interests of peace. It acts as a go-between for the Milky Way Galaxy and the Andromeda Galaxy. Earth believes that one day, the two Galaxies would merge, and hopes to befriend their distant neighbours. Ambassadors from many different civilisations reside here, from both the Milky Way and Andromeda. It provides them a place to talk and negotiate with each other.
      Before the creation of this station, humans had found a Jump Gate within the Milky Way Galaxy that was active, keeping a wormhole open. After careful study, they found that this wormhole connected to another Jump Gate in the Andromeda Galaxy. They were never able to find out who placed the gates there, or why, though here were some inconclusive theories. Using this chance, they set up the Andromeda Station to communicate with the new species they would encounter. Travel is possible both ways through these gates that connect the station to the Milky Way.
      Not only is this a chance for representatives of different cultures to meet and talk with each other, it is also a chance for trade to occur between species. Anyone trying to make money, or find new opportunities, flock to the station in hopes of becoming rich. However, not everyone is able to make it big. As a result, there are a large number of poor people unable to afford passage off the station. The station attempts to house them, as well as provide jobs for them; however, they have limited space and jobs. As a result there is part of the station where crime is high, with little comfort, where Security have a hard time keeping the crime levels down. This area is extremely dangerous, and seedy exchanges can occur with little to no notice.
      Some of the places in the Andromeda Station will get a bit of a description here; however, some of the much larger places will have their own Extra Information, which will be linked below as it would be far too much information to contain to this single extra information. Despite being in their own extra information, they are linked to Andromeda but may have their own limits in place. As the extra information is approved before it is added to this list, the limits must be observed to be able to roleplay in Andromeda. 
      List of relevant links:
      Main roleplay thread Character ID OOC List of related Extra Information:
      Ballybran EPSIFleet Sector 696 [aka. Vestibule of Enlightenment] The Wet Hole (Bar)