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Utopian Curse Overview

The Utopian Curse island is a holidaymakers paradise. Warm, tropical weather. Lush vegetation.  Miles of perfectly smooth sand beaches and water so clear that you can see for metres. However, it is not called Utopian Curse for no reason. Anyone who arrives on this island almost never leaves. They are forced to live out the rest of their lives on the island. And despite its peaceful seeming nature, the island is filled with danger that make it hard to survive.

It isn't a large island, but it certainly isn't small. It takes about six hours to run from the South to the North, providing that the ground was flat and there were no obstacles in the way. With the same conditions, it takes approximately eight hours to run from the west side of the island to the east side. That said, with obstacles all there, it takes several days to traverse the island. The forested areas are very thick, and it take hours to hack through even the smallest part of it. The Mountains are steep and dangerous to climb. Most people who attempt to climb them are often met with strange accidents that prevent them from reaching the peaks. The wildlife is also very strange, and dangerous. Huge, plant eating beasts roam the grasslands, attacking anything who attempted to hunt them. And to hunt these huge, strange beasts are even bigger predators who would look at a human as if they were a piece of snack. Without a means to defend yourself, the best choice is to just run. Despite the strangeness of the island, it may fool someone into believing that they were stranded somewhere on Earth. Lining the perfect, sandy beaches are miles of coconut trees. And that isn't the only similarity. Many survivors usually claim to find something, no matter how small, that they recognise from where they had come from.

Not only is the island ecology strange and alien, but there is something about the island itself. As stated before, it is almost impossible to leave. If a character has a means to either fly or get into space, they would encounter fierce storms if they climbed too high or flew too far. The storms would come from nowhere, and are usually not visible to the island itself. The fierce winds would drive them back towards the island. The same thing happens when someone attempts to swim or sail off of the island. As soon as they get a certain distance, they usually experience strong storms that drive them back, or break up the boat and perhaps even drown the passengers if they are unlucky, though they usually find themselves back at the island. If people attempt to fly or sail away from the island in an attempt to find land, there is a small chance that they wouldn't encounter any storms. Instead, what they find is even more bizarre. The other side of the island. So if a person flew or sailed South from the island, they would end up on the North side. There is no obvious explanation as to why this happens. The world simply couldn't be that small, but there is no way to find out. It also seems that, far from shore, there lurks a huge and dangerous creature that attacks any ship or boat that attempts to leave the island. There are also some signs of an ancient civilisation, including some temple ruins that appear to have been already raided. They hold nothing of interest, but it appears that some ancient race was once on the island. Did they die out, or find a way off? On the South East of the island stands an old, crumbling lighthouse that is hard to get to without flying or sailing. Again, it is not obvious why the lighthouse is there, or who had built it.

Perhaps it was one of the other survivors? There may be others out there, on the island. But do you dare seek them out? They could be as dangerous as the local wildlife. They might be as likely to attempt to kill you on sight as they are to try to be your friend. You won't know unless you try. 

Relevant roleplay links:

Utopian Curse Maps


This is a map of the island that is featured within this Roleplay. It is made in a similar style to the Craethiel Kingdom map. It is likely that most characters will not immediately know their way around the island, and unless they come across another character that has explored the island, they will need to explore it before they would have a map of the island. It is currently only in black and white because it is still somewhat in the process of being made, because it is still very open for additions such as character camps.

gallery_2_54_1658.png - Mountains
gallery_2_54_162.png - Hills
gallery_2_54_1421.png - Grassland
gallery_2_54_1468.png - Rivers
gallery_2_54_1238.png - Lakes (sometimes without the wave)
gallery_2_54_906.png - Water
gallery_2_54_1432.png - Forest/Woodland
gallery_2_54_1950.jpg - Tropical Foliage like palm trees.
gallery_2_54_999.png - Sea Monster
gallery_2_54_822.png - Place of Interest/Importance (See below for more information on the places of interest)

There will be some locations within Utopian Curse that will not be mentioned in this extra information; that is because they are placed within their own extra information so that they can be linked back to this one, as it would be far too much information to contain to this single extra information. Despite being in their own extra information, they are linked to Utopian Curse but may have their own limits in place. As the extra information must be approved before it is added to this list, the limits must be observed to be able to roleplay in Utopian Curse, without exception.

List of related extra information:

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The Monster in the sea

If, and indeed when, a character moves too far out at sea either with a boat or through swimming, they will encounter one of three things. The best option, being the opposite side of the island. The dangerous option being a fierce storm that will push them back to the island. It has its chance of death, however it is a preferable option to the very last option. The one that will strike fear into the hearts of many. The monster that lurks within the deep.

Monster in the sea.png

It has no name, and it acts like a mindless monster that attacks and consumes everything that attempts to leave the island. It attacks without mercy. It cannot be reasoned with. It cannot be bargained with. It will not relent. The only way to stop it, is to either escape it by returning to the island, or to attempt to kill it. But even if one succeeds in that task, another will always seem to take its place. 

It seemed to have empathic abilities, as it seemed to overwhelm its prey with intense feelings of paralysing fear. Those of a telepathic nature, or a good command of their emotions may be able to slip out of this first form of attack. Those that encounter it, will feel its burning hatred for everything that is not its own kind. It has an overwhelming hunger and need to consume anything living within its reach. It is relentless and will not stop. It will attack with its great tentacles and drag its victims under the water. Instead of directly consuming them, it drowns them, prolonging their life for as long as possible as it seems to delight in their suffering. Once the victim is mere moments from unconsciousness, it will drag them between its teeth so that the last thing they see is its mouth as it goes to consume them. 

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