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  • Auxiliary Staff
Posted

Native Species Guide


While this Island may look similar to Earth, it will have some differing species living and breeding upon the island. Do you have an idea for a plant or animal? Maybe something peaceful and tamable, or something deadly to spice things up a little? Just reply to this thread with the information below. You can either fill it out as a form, or do a description of the creature. Once an creature has been posted up, then anyone within the roleplay may reference them.

Name: The name of the animal, or plant
Habitat: What kind of home do they live it? The sea? In the trees?
Diet: What do they normally eat?
Description: General look, behaviour, special characteristics, etc
Intelligence: How intelligent are they?
Strengths, abilities and weaknesses: What kind of strengths do they have? What are their weaknesses?
Danger: Are they hostile? What kind of a danger do they pose? Remember, they don't have to be hostile to be dangerous. For example; a Poisonous plant
Edible: Can they be eaten?
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  • Auxiliary Staff
Posted

Name: Cinnamon Coffee Tree (No current alternative names)

Habitat: Usually seen growing close to a fresh water source such as a stream, river or lake.

Diet: It's a tree, so water, sunlight and air.

Description: The Cinnamon Coffee tree grows as tall as 12 metres. The trunks are usually about a metre circumference. The leaves grow at the very top of the tree, in thin, narrow leaves. The leaves are dark green and grow outwards from the very tip in a circular fashion. The leaves can be broken off and either beaten down to a paste like substance for flavouring (Tastes likes Rosemerry), and also has a secondary function of acting like a weak starch. The bark is a dark brown in colour, and tends to be rather flaky so much of it can be found on the ground around the tree, and smells a lot like coffee. When ground down to a fine powder, it can be added to hot water and mixed in to create a drink that tastes like coffee. It is slightly less bitter and has the faint aftertaste of Cinnamon, hense the name.

Intelligence: N/A

Strengths, abilities and weaknesses: N/A

Danger: None.

Edible: Yes.

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  • Auxiliary Staff
Posted

Name: Star Dust Moth.

Habitat: All around the island, only seen active during the night.

Diet: Nectar from flowers, and sap from trees.

Description: A moth white in colour with some dark grey markings. It is about 7cm in length and is seen active at night. It is attracted to light, so will be attracted by any fires that are burning at night. 

Intelligence: Not very bright at all.

Strengths, abilities and weaknesses: While they don't have any real special abilities, if the dust from their wings is inhaled or digested, it can cause intense hallucinations. This has evolved as a way to distract predators away from eating them. The hallucinations are generally nice, but how the hallucination plays out depends on how the user is feeling. A foul mood tends to make hallucinations take a bad turn, while a happy mood makes the hallucinations take a good turn. The dust on the wings are replaced over time, so the moth sheds them while flying. So just being near a moth can cause hallucinations.

Danger: While the moth itself isn't any danger, the hallucinations can cause the affected to do things such as jump off cliffs or to cut themselves up because they saw something crawling underneath their skin. But these only occur during bad trips.

Edible: I suppose so, yes. But I doubt that they would taste nice. The dust can be sprinkled into food, or eaten directly.

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  • 2 months later...
  • Community Administrator
Posted
Name: Coconut
Habitat: More Warmer Parts of the Island with a Majority Sand to Soil Composition. They tend to absorb any water, although the roots are specially designed to extract only water, filtering the salt, unless needed.
Diet: N/A
Description: Looks exactly like a coconut. Because it is a coconut. Tree is slightly more advanced in terms of evolution but otherwise it's pretty standard. A variant of it seems much larger, like it contains about 2L of liquid. 
Intelligence: N/A
Strengths, abilities and weaknesses: They're somewhat versatile. 
Danger: Coconuts are classed as Level 1 - Very Safe in the EPSI Federation. However these haven't been classified. 
Edible: Yes. The shell isn't however. But what's inside the shell is fine. 
 
Additional information provided by the EPSI Federation:
 
Health Benefits: Immune System Boosting (They're Anti-Viral, Anti-Fungal, Anti-Bacterial, Anti-Parasitic. Perfect if you're feeling under the weather). Contains a lot of Fiber, Vitamins, Miners and Amino Acids. Contains lots of Calcium, Potassium and Magnesium as well as 'Electrolytes'. Extremely Anti-Oxidant. Bone Strengthener. Can be used for cosmetic purposes, and healthy for the hair. 
 
Similar To: Dragon Fruit
Narcotic Content: Nil.
Use: Food/Cosmetic Item.
 
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Variant: 
 
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  • Community Administrator
Posted
Name: Neptune's Spaceweed (Cannabis from Neptune's Soul. The bud is green with blue hairs and purple-blue crystals the plant also gives off a Purple-Blue glow - Biolumencent.)
Habitat: They can practically grow anywhere, providing there is enough sun light, nutrients and water. However soil consistency and other conditions affect yield. They require a deep planting.
Diet: N/A.
Description: The leaves are green and purple, which gives it the Nickname Aymar's Choice after 4200. The bud is usually green with blue hairs and purple-blue crystals. It's extremely vibrant to look at. The whole plant has uses for renewable fuel to raw material such as string. It's also nicknamed the survivalists choice which the Aymar are certainly survivalists, so it was pretty synonymous by 4205. It's said to smell extremely strong and the bud is usually very sticky. In the night it glows, the bigger the plant the more powerful the glow, these can obviously be used as lights while they're growing. They require 6 hours of daytime level sunlight minimum to be as efficiently bright as possible. The bud will continue to glow in the dark for sometime after it's dropped off the "Swamp Tree", this merely shows how fresh it is.
Intelligence: N/A
Strengths, abilities and weaknesses: It's a strong plant, that grows to at least 8ft high after just a month. The buds can be picked and repicked and they produce seeds if sexed properly. This fruit behaviour means that when the bud is ready to be smoked, it will fall off on it's own accord. They usually flower at least three times a year. As soon as it gets sunlight it grows, it's stopping point however is about 12ft. This quick growth often means the ground will need replaced nutritional materials if grown in confined ground. They're extremely versatile. 
Danger: They pose no danger, and are classed as Level 1 - Very Safe. Overdose is impossible. The plants seem to repel insects except for pollinating insects. They were Level - 0 Extremely Safe but they're Genetically Modified (Through Selective Breeding), Technological Genetic Modification is illegal under EPSI Federation Law. The plant is Anti-Radioactive. 
Edible: Yes, barely. It doesn't taste very nice at all, special methods need to be done to combine it to fat molecules, before being put into food. Even then it's highly recommend that it's flavoured prior to eating due to it's rather unpleasant taste. Smoking is fine although it's obviously better to smoke it in a device that filters everything but the drug itself. It can also be stripped down and turned into a vapable.
 
Additional information provided by the EPSI Federation:
 
Health Benefits: Combining this with a Monounsaturated Fat Molecule will boost it's effectiveness (Weight Loss). Antiemetic. In 4200 - Cannabis has been officially linked to the following: Cancer Fighting Properties, Masking Tourette Syndrome, Masking Certain Aspects of Nurlogical/Autistic Tendancies, Antipasmodic Properties, Painkilling Properties, Helping with; Glaucoma, Multiple Sclerosis, ADD/ADHD, IBS, Crohn's, Alzheimers and Premenstrual Syndrome in Tau'ri (Human). When digested, the plant is knwon for weightloss, anti-cancer properties are improved, deduce heart attacks in Tau'ri by 66% and insulin dependent diabetes by as much as 58%. It's a powerful Anti-Inflammatory and Antioxidant. This particular strain is notiably very powerful in Neutralising Free Radicals as well as removing radioactive particles from the body [Anti-Radioactive] 
 
Similar To: Cannabis [it's tall and tree like Sativa, but bushy and hanging down like Indica's.]
Narcotic Content: Around 16.66% of the plant is covered in THC. [Extremely High even by EPSI Federation Standards]
Use: Recreational Drug / Medicine. 
 
What is Anti-Radioactive: Good question. [Doesn't exist in real life] Anti-Radioactive describes an exotic particle that's good for you. They neutralise Radioactive Elements in a similar way that Anti-Matter neutralises Matter, except not quite as dramatically. This is called Anti-Radiation, and is a discovered off shoot to Radiation that's used in medicines to treat RAD sickness. Anti-Radiation works with special nanties (Canna-nites) to repair damage caused by radioactive particles and to find them and neutralise them. If a person doesn't have nanites this process will be slower, and repairs might not happen. It was theoretical in the year 2013, and proven in 2144, by 4200 there has only been 104 discovered Anti-Radioactive Elements. There is a mystery involved with Anti-Radiation; how does Anti-Radioactive Elements end up in the plant? Wolfie Mako'demeri theorised that perhaps something was happening with the Bio-luminescence process. 
 
This was brought to the planet by mistake, but it was purposefully planted by Wolfii Keza'maraki. Currently SHE is the only one with a supply of this. [she's open to trading!]
 
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  • Community Administrator
Posted
Name: Zeta Fruit
Habitat: More Tropical Parts of the Island, Wet but hot summers, warm and wet winters. They're rare outside of this environment. However they seem to thrive around a goldlocks area, where the soil composition has some sand in it.
Diet: N/A; It's a fruit that grows on a Zetacid/Zeta Fruit Tree.
Description: Looks like a dragon fruit, but purple. They taste, smell, and have the same effects as a Zetacid discovered in 4189 in the system now called Aymar Prime. It's unknown how this got here though. The LSD seems to be naturally made and not genetically altered. They look strange and mysterious yet inviting to eat. 
Intelligence: N/A Although people who've consumed it have reported the tree's spoke to them. But it's most likely a joke made at the expense that the fruit has hallucinogenic qualities. The Zeta Fruit has been known to play on the pleasure centres inside the brain, because of the LSD content. 
Strengths, abilities and weaknesses: It's a fruit.
Danger: They may make the consumer unaware of dangers as the pleasure centre's are being targeted by this specific form of LSD (As well as the usual centres). It's believe that another two drugs is in the fruit which is capable of this called Cinequosine and Anafloxisus-Chopreine [Or CaAC] otherwise it's classed as Level Two - Safe, which means it's safe for most Carbon and Silicon based life forms to consume. 
Edible: The fruit itself, yes. The skin not so much. Although a Zeta usually eats it whole, most people scoop out the insides. It's sweet tasting, but not overly so. Rather it has the Dragon Fruit's flat taste when contrasting it to it's visual looks. They're not addictive physically but psychological addictions have been recorded in the EPSI Federation. But then you could be Psychologically Addicted to Bacon. So it doesn't have any weight as a Narcotic. Whilst it's sweet, it has a mild acidic taste to it, as if it's slightly citric. The skin tastes very bitter, but it's got health benefits. 
 
Additional information provided by the EPSI Federation:
 
Health Benefits: Cancer and indigestion fighting properties. The LSD in this fruit is known to give: Positive Effect on Mood and Outcome of Life (Anti-Depressant), Insights into self, other and world, treatment of cluster headaches and migraines, addiction treatment, reducing end-of-life anxiety, aid in cancer treatments. The Cinequosine and Anafloxisus-Choprepine in this fruit is known to give: Extremely Positive Effect on Mood and Outcome of Life (Anti-Depressant), Mental and Muscle Relaxation (If the person has nanties they use this time to detox muscle tissue and optimise and repair the body), Slightly increased mental capacity (Some people call this Information Sponging), Cancer fighting properties for Tau'ri, Quickened healing of wounds when digested, even quicker if you eat the skin. The skin also contains Iodine the insides do not. 
 
Similar To: Dragon Fruit
Narcotic Content: 425 mics (0.425mg) (d-Lysergicia Acid Diethylamide), 91 mics (0.091mg) to 266 mics (0.266mg) (Cinequosine and Anafloxisus-Choprepine)
Use: Recreational Drug / Medicine. 
 
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  • 1 year later...
  • Auxiliary Staff
Posted

Name: Redfruit or Sunset Fruit

Habitat: Spread through the island in forested areas.

Diet: Nutrients from the soil, light from the sun and air.

Description: This plant grows in large vines that cling to other plants, especially trees. The leaves are a broad oval shape, deep green in colour. When flowering, the vine becomes covered in delicate little white, five petalled flowers. When pollinated, the flowers develop into a fruit. In the centre of this fruit is a hard seed that appears wrinkled in texture. The fruit skin is a bright red in colour, and it is about the size of a tennis ball. The flesh inside of the fruit is a deep red around the seed but as it gets closer to the skin it is a deep orange.

Intelligence: Non-sentient.

Strengths, abilities and weaknesses: The vines can be stripped into fibrous strands which can be made into a fibre. This fibre can be twisted together to create a rope. Either that, or when the leaves, blooms and fruit are removed from the vine, then the vine itself can be used as a versatile rope however it does begin to decay after a while. It has a tendancy to choke trees that it clings to, however this means that it is easy to grow the vines on poles.

Danger: None.

Edible: Yes. The fruit has quite a tangy taste to it, that can be quite sharp and yet leaves a pleasant aftertaste. It is said that the taste alone can help bring anyone to alert. The flesh is soft and very juicy, making this fruit perfect for creating thirst quenching and refreshing drinks from. While the leaves and vine are perfectly edible, when they are eaten raw they have a bitter taste. However when boiled, it can add a subtle taste to any dish that is faintly like mint.

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  • Auxiliary Staff
Posted (edited)

Name: Fire-lizard

Habitat: While they can live in a variety of climates and environment, they are usually seen along sandy beaches in warm, tropical climates. 

Diet: They can eat a wide range of food from fruit and nuts to fish. The best diet for them, though, is red meat, especially during the first few weeks after hatching. 

Description:

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Fire-lizards appear to be small dragon like creatures, with three sets of limbs. One set of forelegs, a set of wings and a set of hind-legs. The wings are bat-like, with thin, long fingers with a delicate membrane between them. Its eyes are made of thousands of small facets that move around under the surface of the eye. Each facet glows in a variety of colours, which is an indicator of the fire-lizards current mood. The speed of the facets are whirling around the eye determines the intensity of that mood. Their hide is very smooth to the touch, feeling like suede to the touch. They have eye ridges that help protect their eyes, that sweep back into two small nubs that are almost like two small horns. They have neck ridges that run from the top of the head, down their back and halfway down their long tail, which ends in a fork. A fire-lizard can grow up to 24 inches in length, from the tip of its nose to the tip its tail.
There are five primary colours of this species:

  • Gold: This is the egg-laying female. She is the largest of the fire-lizards, and produces young of all five colours. As there is only one gold per clutch, the gold is the rarest of the fire-lizards. A gold fire lizard usually is the leader of a fair of fire-lizards and she commands them like a little queen. She lays her eggs on sandy beaches, and is never far from them. She is fiercely protective of them, preventing predators from eating the eggs of her unhatched hatchlings. She will try to protect her clutch from people, however it does not take much to scare her away. The gold is very loyal to the one they are Impressed by, usually sticking very close. They would only accept food from their handler, although if the owner had a deep emotional bond with another person, the gold will be more welcome towards the other person.
  • Bronze: They are the largest of the male colours, and the ones that primarily mate with the golds. Like the gold, they are very loyal to their handlers, and are usually never far from them. 
  • Brown: They are the medium sized male and while they may not often mate with a gold, there have been cases where it has happened. They are quite loyal to their handler, usually being close to them but often leaving for a time. 
  • Blue: They are the smallest of the males. They often make up a good portion of a fair, and are not as intelligent as the larger males or gold. They are usually quite playful, and while it will sometimes be around its handler, it often disappears for a while. However they will defend their handler if they feel that they are in danger.
  • Green: The smallest of the fire-lizards, they are female and are mated by all the males. However, their clutch is very small in size, and only hatch other green fire-lizards. The green fire-lizards usually lay their eggs on a sandy beach and then abandon them. Usually the eggs are eaten by predators. The green are the least intelligent of the fire-lizards and are usually quite childish unless trained properly. They often disappear for long periods of time, but like the blue, will defend their handler if they feel that they are in danger.

When breeding, the female (either gold or green) will catch some kind of live prey such as a fish and eat it, to give herself a boost of energy. Then, when they are ready to mate, they begin to glow slightly. They then launch themselves in the air and the males have to attempt to catch them. Being larger, the gold is able to fly higher and further than the green, which is why only the largest of the males can mate with her. Once a male has caught the gold and mated with her, then he becomes the alpha male of the fair. Several weeks later, the female will lay their eggs of up to 40 eggs for a gold, and 10 eggs for a green. While the green will then abandon her clutch, a gold will remain by hers until it hatches, defending them from attack. Golds will mate twice a year, while greens can mate up to four times in a single year if the conditions are good. 
At first, eggs are soft to the touch, but they harden over time until they become rock hard when close to hatching. When the eggs are ready to hatch, the golds fair respond by giving a humming croon of welcome. The browns and blues gather seaweed that they place in a circle around the clutch. They then, along with the bronzes, gather food to offer to the hatchlings. A clutch only takes a minute to hatch, with the hatchlings starving upon emerging from their shells. They will eat anything in front of them.
During the first few minutes of emerging from the shell, a fire-lizard can be ‘Impressed’, which means to form a bond with a person. If a person was to feed a fire-lizard, while having hold of it, then it will imprint itself on them and become their loyal friend (This only applies to newborn Fire lizards, not ones that have been hatched for more than half an hour). Fire-lizards have a limited telepathy with their handlers and are able to show them images as well as basic urges and moods. So when a fire-lizard is hungry, the handler would often feel hungry themselves. When a fire-lizard feels the urge to mate, the handler would be aware of it as well, often reacting in a similar manner themselves. Often, if the two fire-lizards that mate, are both Impressed by different people, then their handlers often end up mating as well. It is often described as an intense experience, as they often feel like they become melded with their fire-lizards. 
For the first week of its life, a fire-lizard hatchling requires a lot of care. They require feeding every few hours, but between feedings they usually sleep. This is because during the first week, they grow to almost their full size, so they are growing rapidly. This rapid growth causes their skin to become patchy and if left untreated, can cause damaged skin which can crack and become painful. When the hide becomes patchy, it simply needs to be smoothed down with oil to make sure that the skin remains in good condition. While the full size is achieved in several weeks, both Golds and Greens do not become sexually mature until about two years. 
When they have been Impressed, a fire-lizard is a very loyal companion. They are very affectionate, loving and protective of their handler. They respond very well to affection and love, and are quite intelligent and easy to train. However, if a person mistreats their fire-lizard, then they tend to disappear and might never return. Wild fire-lizards are very shy and will never approach a person, even with tame fire-lizards about except in exceptional circumstances. An attached fire-lizard will defend their handler if they feel that they are in danger. For example, if their handler is being attacked by a dog, then the fire-lizard would attack the dog and drive it off. 
They make a variety of sounds from chirps to bugles. When in distress, such as frightened or angry, they will let out piercing cries. When happy and content, they will give off little chirps and croons. When fire-lizards are near fire-lizard eggs that are about to hatch, they will give off a hum deep in their throats, as a welcome to new fire-lizards. The main indicators of their moods, are their eyes, which will change depending on what mood they are currently experiencing. The faster their eyes whirl, the more intense the emotion. Green/Blue is a general colour, and can indicate contentment. Red usually means anger, or hunger. Yellow is a range of emotions, such as fear, worry, anxiety (a pale yellow) and confusion (flecks of yellow). Purple usually indicates stress and worry although when near a hatching egg, their eyes will turn a purple-red.

Intelligence: Quite intelligent. They are quite self-aware, but have the understanding of a five year old child. They can understand orders, and can be trained very easily. They can solve simple problems, such as putting shapes into the correct holes and using water displacement to get at what they want. When Impressed, they are fiercely loyal to their friend. They will try and defend them when they are in danger, or help them in whatever capacity they can. However, if they are mistreated, they will leave the person that Impressed them. They may return after a time, however if mistreatment continues then they will disappear and not return.

Strengths, abilities and weaknesses: 
Telepathy and Empathy - If a fire-lizard is tame, then they can share a weak telepathic bond with them. It is very limited, as they can only flash images into their handlers mind as well as basic emotions. They can also share images and emotions with other fire-lizards, wild or tame. Unfortunately, these images can be too limited for a handler to understand, as they can only project what they themselves understand, and while fire-lizards are intelligent, they can only understand so much. They are also very receptive of the emotions around them, regardless as to whether they are tame or not. If the emotions are strong enough, they can easily pick up on it. 
Flight - Due to the two wings emerging from their back, fire-lizards are capable of flight, and can fly quite fast for their size. They can hover in one place, as well as dart about.
Teleportation - Fire-lizards have the ability to suddenly disappear from view as they teleport away. This evolved as a defensive mechanism, however they sometimes use it to get some one place to another. They can be trained to carry messages and small items, which will arrive within seconds.
Fire breathing - Fire-lizards, once fully mature, can chew a phosphorous rock that they swallow into their second stomach. The reaction causes a gas that is flammable on contact with oxygen. Their fire is limited by how much of this rock that they chew and swallow and they usually have to train to do it effectively. After several hours, they regurgitate a grey, wet sand that smells horrendous. 

Danger: Usually fire-lizards are friendly, curious creatures that pose no threat. However if you were to startle, harm or pose a threat to their eggs, then they will attack with their claws that are sharp enough to cause injury. Usually, however, wild fire-lizards will not remain long around people, usually disappearing between, usually before they are even seen. 

Edible: Yes, but the meat is quite tough and chewy. The eggs are quite bitter, and not really good for eating. Due to the high Boron content of both the eggs and Fire lizards, it can cause digestive problems for those eating them such as pain, cramping and diarrhea. 

Edited by Neptune
Needed to clarify some information.
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  • 4 years later...
  • Senior Staff
Posted

Name: Rice

Habitat: Grows best in low lying land that's prone to lots of rainfall and flooding. Best near regular water supply like rivers or marshlands.

Description: The seed of a grass species known as Oryza, this can be considered a cereal grain as it is a commonly eaten foodstuff that's from a grain. Has many regional variations depending on where it is grown.

Intelligence: Non-sapient or sentient. 

Use: Obviously, the seed of this grass can be harvested and hulled to create rice as food or turned into other food related goods like flour or milk.

Danger: None

Edible: Yes!

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  • Senior Staff
Posted

Name: Wheat

Habitat: As one of the more common grasses whose seed can be eaten, Wheat has the ability to grow in a variety of places as long as the soil is fertile and it has access to adequate water and sunlight.

Description: The seed of a grass under the genus Triticum. 

Intelligence: Non-sapient or sentient

Use: Wheat has many food related uses such as being made into a flour, semolina, bulgur wheat and cracked wheat amongst many others.

Danger: Not suggested for consumption for anyone with gluten intolerance or allergies.

Edible: Yes! Definitely once processed a bit. 

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  • Senior Staff
Posted

Name: Lemongrass And Citronella.

Habitat: In fertile, well-drained, sandy and loamy soil with lots of exposure to sunlight. Grows best in tropical and sub-tropical areas.

Description: Two grass species that are cultivated for medicinal and culinary use. Citronella, especially in its oil form, forms the basis of many traditional antiseptics and insect repellents. Lemongrass is mostly used as a cooking herb and in traditional perfumes.

Intelligence: Non-sentient. Definitely not sapient.

Use: Citronella is great for insect repellents! Also its oil can be extracted for antiseptics. Lemongrass is the more tasty form of Citronella. Lemongrass can also be used in perfumes.

Danger: None

Edible: While both are edible, lemongrass tastes better than citronella. 

 

Citronella

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Lemongrass

 

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  • Auxiliary Staff
Posted

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Name: Dodo (Pronounced Doh-doh), Raphus cucullatus.
Habitat: Tropical rainforests
Diet: Their primary diet is fallen fruits, subsidised with nuts, seeds, bulbs and roots.
Description: The Dodo is a flightless bird, with extremely small wings and almost non-existent wing muscles. It has a large, powerful looking beak that is perfect for consuming its food as well as self defence, fighting for mates and displaying for mates. They have quite small, beady looking eyes and have a rather grumpy appearance to them due to the shape of the beak and mouth. Their feathers are primarily brown and grey in colour, with lighter primary feathers and a tuft of curly light feathers high on its rear end. The head is grey and naked, the beak green, black and yellow, and the legs were stout and yellowish, with black claws. The legs are robust and strong to support the bulk of the bird, and also made it agile and manoeuvrable in the dense, tropical forest landscape. They are quite placid, prefering to run away from people rather than confront them. It can grow up to one metre in height (3'3").
Intelligence: Mid-to-low intelligence. 
Strengths, abilities and weaknesses: While this bird cannot fly, it is remarkably quick for its size and weight. It is also quite agile, able to easily navigate the forest at quick speeds. Its beak is quite strong, and can have quite the bite to it, causing wounds severe enough to require stitches.
Danger: Due to how passive it is, it is not dangerous in the slightest. It will only attack when cornered and in self defence. Otherwise it prefers to run away.
Edible: Both the Dodo and its eggs are edible and are quite delicious.

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  • Auxiliary Staff
Posted

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Name: Equirex (Pronounced E-qwhere-rex)
Habitat: Glasslands
Diet: They tend to eat various strains of grass, bushes, berries and even leaves from trees. 
Description: They can grow to almost two metres at the shoulder. They are mammel, thus are warm blooded. They almost resemble a deer from earth, with a few very notable differences. They have very short fur across their body, which is primarily green in colour with their legs being pink in colour. Along their back and up their neck they have black stripes that come down on either side of their body. They have three toed hooves that allow them to move quickly in various types of environments. They have a long tail that is slightly whip-like. Around their neck they have a piece of skin that almost resembles a collar, giving them a rather distinguished look. This is pink in colour, while the head is mainly green and black with a single pink strip down the nose. The males of the species have a rather impressive set of horns on their heads, curving forwards and then up before sweeping to either side with two additional horns slightly behind them. The females lack these horns (and they are slightly smaller in height to the males). They have eyes on either side of their head, allowing for a wide view angle. They have a rather wide nostril, and their upper lip is quite pointed, with the mouth being quite wide to allow them to easily eat large leaves.
Intelligence: Not very.
Strengths, abilities and weaknesses: They are a herd animal, and are very social creatures. They do not do well alone, as they are much more comfortable as part of a herd. As such, if they are attacked and there are multiple males in a group then they will work together to defend or distract so that they can protect the rest of the herd. The males utilise their horns to be able to attack their foes, and can deal some devestating blows. They have been known to break bones with a single hit. They also have powerful legs, which they can use to kick opponants with the same devestating results.
Danger: They are quite docile however if threatened then they can be quite aggressive. The males being far more likely to attack in this situation. The females, especially if they are with young, will tend to run away unless they are cornered. 
Edible: Yes, they resemble deer in their taste and texture.

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  • Auxiliary Staff
Posted

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Name: Encae (Pronounced En-say)
Habitat: They prefer the heavily forested areas of the island.
Diet: Leaves off of small plants, fallen fruits, nuts, seeds and other such foods.
Description: The Encae are an extremely small deer-like species. They only grow up to thirty centimetres in height, allowing them to navigate a forested terrain with ease and be able to hide in most places within the forest. They are a quadraped, with single toed hooves like a horse. They are covered in a very short, coarse hair. Their legs are a brown in colour, while the rest of the body appears to be a lighter brown, almost orange in colour. It almost appears as if they are covered in some kind of secondary cloak, but it is a longer type of hair that helps protect them against insects such as ticks, as it is thicker and more coarse. They have strange nubs on their back that almost resemble snail shells from earth. This does provide a little bit of armour to protect them against predators as the shell-like structures break easily into shard-like shrapnal that cuts the skin and mouth of anything that attacks it. These shells can recover, but it often takes weeks to grow one. It has two large eyes, often with large pupils with a strange patterned iris. It also appears to have a fleshy 'helmet' that is slightly slimy to the touch. Just above its small mouth, there are two little feelers that it uses to sense the environment around it and to improve its sense of smell. The ears are quite strange, and appear to be a round appendage within a slightly larger sack-like feature. These ears are extremely sensitive to vibrations, causing it to have exceptional hearing. 
Intelligence: Not very.
Strengths, abilities and weaknesses: Due to its small size, it is able to easily hide from predators within thick underbush. It is also very quick and agile, able to easily move through the tough terrain to escape predators. It is not able to hide as easily if caught out in the open, such as a grassland. It is a very placid and weak creature, that doesn't tend to fight back thus if one is cornered it is very easily overwhelmed.
Danger: It is so passive that it will not fight back if attacked or corndered. It is extremely skittish and will run away at the first sign of people. 
Edible: Extremely so. Its flesh tastes a little like deer, but it is a lot juicier.

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Name: Keikra (Pronounced Key-krah)
Habitat: Rainforest and grasslands
Diet: Carnivourous. 
Description: There is a notable size difference between the males and females of the species, with females being generally smaller than the males. In length, a male could grow up to 4 metres, with a weight up to 350kg. A female could grow up to 3.4 metres and weight up to 290kg. Their skin is quite leathery, allowing their dense and powerful muscles to be visible to those observing this creature. The skin is dark grey in colour, with lighter greys in some areas. There are also some black stripes along its shoulder, and hips. The Keikra also sports several armoured areas, such as the front of its legs and along the back. Its high gaunters are also protected with heavier armoured plates, with several spikes that go halfway down the tail which is slim and whip-like, with a feathered tip (similar to that of an earth lion). It has several large spikes along its head and neck, with heavy leathered armour to protect the back of its neck from attack. It has menacing yellow eyes, and a feline-like face with a cat nose, whispers and a large powerful jaw that could easily snap a human in half with canines that are several inches in length. Long enough to cause extreme injury. It also has two small ears that it can direct to allow for directional hearing. It has some fur along its lower jaw that goes down the front of its throat and over its chest. Its legs are powerfully build, marking it as a powerful ambush predator that can bring down large prey. Its feet end in extremely long and sharp claws, reminiscent of a dinosaurs. Just one swipe of a paw is enough to crush the skull of an earth domenstic cow. 
Intelligence: Quite intelligent. They are quite cunning, and tactical in the way that they hunt their prey. They are able to observe a situation and decide on the best course of action to bring down their intended prey. 
Strengths, abilities and weaknesses: The Keikra are an extremely powerful predator. They are able to easily wrestle large prey down to the ground and clamp their jaws on their victims throat to cause them to suffocate to death. With smaller prey, they are able to bite down on the nape of their neck to easily break their spine or crush their windpipe. They have even been known to kill smaller animals with one swipe of their paw, which can crush the skull of a domesticated cow. They are ambush predators, stalking their prey and hiding from sight before lunging towards them. Their sheer physical strength does give them some staying power if needs be, but their strength is mainly used for the wrestling of larger prey, even prey several times heavier than themselves. Their claws are extremely sharp and can cause very serious, even fatal injuries in others. The same can be said about their canine teeth. One of their weaknesses is that they are solitary by nature, and don't tend to team up with other members of their species unless breeding or raising young. Thus if one is noticed, it can be assured that there is not another lurking nearby, meaning it should be easier to avoid them. 
Danger: Extremely dangerous. They are aggressive predators that would look at people as a food source. Contact is best avoided at all costs.
Edible: Not as edible as other animals on the island, but it can be eaten. It would be extremely hard to hunt them, not to mention dangerous.

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Name: Ragnu (Pronounced Rag-nooh)
Habitat: Grasslands
Diet: Grass and other such vegetation
Description: The Ragnu is an extremely large herbivore. A fully grown male can grow as large as five metres at the shoulder, whereas females grow to be around four metres. They are built like tanks with a heavy body, and thick legs that support their several tonne weight. Their face closely resembles that of an earth rhinoceros with a few very notable differences such as the eyes being set within what appears to be a horn just above the nostrils. There is a pair of even larger horns at the back of its head that appear to be made from a very tough, bone-like material. It has a large mouth, filled primarily with teeth specialised for chewing on vegetation. It has leathery skin, with the lower half of its body being a dark green in colour with a few red stripes on its front legs. The upper half of its body is red, with thicker skin that looks to be like armour. This protects its back from attacks from large predators and makes it harder to bring down. It also has two sets of bony protrusions on its back as further protection from predator attacks. Its feet are rather flat and splayed out, distributing the weight evenly and preventing them from fitting over.
Intelligence: Not very. 
Strengths, abilities and weaknesses: They are built like takes and have an enormous physical strength. If they were to kick out at someone, they can easily injure, maim or cause a fatal injury. They are extremely slow, relying more on their size and strength to intimidate predators. Normally, the only ones vulnerable within the herd are the young ones who have not yet grown large enough to shrug off predator attacks.
Danger: They are generally very passive, and they aren't intimidated. It is very easy for a person to approach the herd and not spook them, or cause them to become aggressive. The only time when they will become aggressive, is when they are attacked, especially their young.
Edible: Very much so. They are a good source of food for a large group of people as it is both delicious, and nutritious. 

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  • 4 years later...
Posted

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Name: Drydesdale (Derived from the horse breed 'Clydesdale' and the fantasy species 'Dryad')
Habitat: Can be found wandering around in the forests and grasslands.
Diet: They primarily absorb the mana out of vegetation such as trees and bushes, though they will chew on the wood of fallen trees to turn into mulch and fertilize the soil.
Description: A horse golem born from the remains of some of the oldest trees, these creatures typically have dark brown wood making up their body. Various runes are carved into their bodies and give off a light green glow to match their eyes, with their manes being made of white cloth with leather hair braid tubes acting as the horses reins. They roam in groups ranging between three to seven strong, feeding off of mana stored within trees--both living and dead. They often avoid rivers alongside other bodies of water, preferring to live among the old growth within their habitat. While they aren't afraid of humans or the other races, they di tend to avoid settlements due to the smell of smoke in the day and the lit torches at night.
Intelligence: They're similar in intelligence as a goblin or spirit. They can understand human speech well enough and follow commands, though they can't communicate back in the same way.
Strengths, abilities and weaknesses: Drydesdales are strong, fast, and resilient to physical attacks, able to kick down trees effortlessly. And so long as there is enough mana to feed off of in the trees, they can theoretically live for eternity. They're also very useful for farming, as they can easily pull a plow and the wood they turn into mulch can be used as fertilizer. However, their wooden bodies are prone to both fire and water alike, and certain animals such as woodpeckers and beavers are known to prey upon young foals that get separated from the group.
Danger: While Drydesdales are not inherently hostile, they are dangerous to be around due to their tendency to kick down trees--alongside animals or monsters they perceive as dangerous. However, they can be tamed and trained to only kick down dying trees or immediate threats.
Edible: Drydesdales are not edible.

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